Source Codes
You will receive the source code with every game you purchase. This means you will be able to make changes to the game. However there are differences mostly resulting from the different engines the HTML5 games in our shop are created with. Please find an overview of the different technologies or development environments and what that means below.
Source Code
The source code allows you to build an exact reskin of the game. This means you have to stay within the existing sizes of every graphical asset. For example a button is fixed in its dimensions and position within the code. You can't change that. But you can change the design of the button, as you can do with every other asset in the game. You can make it smaller, since that won't change the predefined borders of that button. If you make it bigger, it will be automatically cropped.
Construct 2 is the most common basis for HTML5 games these days. It basically doesn't require any real coding and is a convenient tool for game development.
Haxe
Another very common game development tool used by a lot of developers.
Phaser
Phaser is an open source framework for mobile games. The source code allows for a lot of customization in Phaser.
CreateJS
CreateJS features modular libraries and tools to create interactive content via HTML5. Like games, for example. Just as Phaser it will allow customization beyond the usual source code.
Pixi.js
This is one of the most commonly used 2D rendering engines to create shaders for digital content.
Game Maker
Game Maker is one of the best known and also probably the oldest of the tools used for making cross-platform games. It's sole purpose is game creation.
Cocos2d
Another open-source development tool that is capable of not only building games, but also other interactive programs.
Contact us anytime to find out if your desired game comes with a source code or profect file. Write us a mail or use the contact form at the top of the page.
Source Code
The source code allows you to build an exact reskin of the game. This means you have to stay within the existing sizes of every graphical asset. For example a button is fixed in its dimensions and position within the code. You can't change that. But you can change the design of the button, as you can do with every other asset in the game. You can make it smaller, since that won't change the predefined borders of that button. If you make it bigger, it will be automatically cropped.
The Frameworks
Construct 2Construct 2 is the most common basis for HTML5 games these days. It basically doesn't require any real coding and is a convenient tool for game development.
Haxe
Another very common game development tool used by a lot of developers.
Phaser
Phaser is an open source framework for mobile games. The source code allows for a lot of customization in Phaser.
CreateJS
CreateJS features modular libraries and tools to create interactive content via HTML5. Like games, for example. Just as Phaser it will allow customization beyond the usual source code.
Pixi.js
This is one of the most commonly used 2D rendering engines to create shaders for digital content.
Game Maker
Game Maker is one of the best known and also probably the oldest of the tools used for making cross-platform games. It's sole purpose is game creation.
Cocos2d
Another open-source development tool that is capable of not only building games, but also other interactive programs.
Contact us anytime to find out if your desired game comes with a source code or profect file. Write us a mail or use the contact form at the top of the page.